fallout: new vegas first companion



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All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time. This can happen to ED-E. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. Craig Boone is a companion in Fallout New Vegas. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. Note that it can take 20+ stimpaks to fully heal Rex. 167. This is more prone to happen if the player chooses to wait for the companion, however. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. Only Boone and Veronica are able to carry or wear faction apparel. The following is a description of Nerve as it's supposed to work. Companions will drop any weapons they had currently equipped if said weapon breaks. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Version. Games. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. However, I was wondering at what point are the companions available / which companion is the best. Image 21 - Clone Trooper Companion mod for Fallout: New Vegas. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. ... Kuroha is My first standalone companion! Page 1 … This author has not credited anyone else in this file ... Companion mods might have their own built-in automatic unholstering ... companion to Companion Combat-Ready's list. ... A Warhammer 40k Total conversion for Fallout New Vegas. This special attribute reflects the player's influence on their followers. And the other companions going counterclockwise around the map since why not? Book of Earache: Vegas Edition May 18 2012 Released 2011 Role Playing BOE is a modular content pack for Fallout: New Vegas that enhances your experience in several major areas. As there is only two robots in Fallout New Vegas we will start with them first. Fallout: New Vegas. Each companion also has a special attribute referred to in the game as Nerve. not only do these eyes avoid the New Vegas dog eye glitch problem, they're easy to use without needing to extract the meshes from the vanilla BSA. It matters not who you are, Death awaits you.". Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? Perks include: Spotter. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Fallout New Vegas. He accompanies the player during the final two quest, Flight from Zion or Crush the White Legs. It's my second time playing Fallout New Vegas (I rushed the game the first time I played it and completed it in 15 hours) and I plan to take my time with it now. The 6 companions in New Vegas are Craig Boone, Lily Bowen, Rose of Sharon Cassidy (Cass), Arcade Gannon, Veronica Santangelo and Raul Tejada. "If you don't stand behind our troops, please, feel free to stand in front of them.". Need to first complete One for My Baby quest in order to recruit him. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. How easily will my companions die if I have 6 ... (had 8 with sheriff duster) and decent armor they are quite tough. All permanent companions' default weapons have unlimited ammunition. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "When/how do i get my first companion? You may need to completely dismiss the follower from your party. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled. That said, while I played a heavy stealth character in Fallout 3, the open nature of New Vegas meant that I had little use for it. Companions will tend to take safer, if longer, routes to the player if separated, however should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in hardcore mode. ... Shrapnel, and Mezcal. Various improved stats and one reduced stat for companions. To fix this, tell your companion to wait outside. Viewing the engine level code of Fallout: New Vegas, Nerve has been completely disabled at some point in a prior patch. This also applies to non-human companions who cannot wear armor, i.e. Endorsements. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. There's a broken robot inside the Mojave Express (in Primm) on the counter. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. Image 19 - Clone Trooper Companion mod for Fallout: New Vegas. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. Register Start a Wiki. Fallout New Vegas Mods: Willow Companion - Part 4 - Duration: 10:44. close. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. Add new page. The follower can then be asked to rejoin. "Beyond the beaten path lies the absolute end. Butch Deloria Companion for New Vegas(fully voiced) DescriptionThis mod brings back Butch Deloria from Fallout 3 to Fallout New Vegas as a player companion.Comes equipped with a brand-name Butch Deloria appearance, Tunnel Snakes outfit, Butchs Toothpick and a … 1.0. Fallout; Assuming you're playing regularly, ED-E is most likely the first you'll come across. It is important to note that they are only essential while recruited, and they can be killed both before they are recruited, and after told to leave. close. Following the main quest you'll also find Veronica at the 188th Trading Post - just talk to her and get her to follow you. Classic Games. Adds a Clone Trooper as a companion northeast of the Follower's outpost and north of the 188 Trading Post. After Ed-E, the next companion you'll likely get is Boone, in Novac. Installation Use any of the mod managers or just drop the .esp file into your Fallout New Vegas\Data folder, then activate it. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled.The following is a description of Nerve as it's supposed to work. Download: Manual; 0 of 0 File information. im mastering my speech and other skills first so boone and ede does all the fighting while i hide somewhere. On the Playstation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. Its location is: At night in the Dinosaur at Novac. Primarily, this is found in disabled dialogue options, such as a conversation with. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. Just message me first. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). My long range stealth sniper kills didn't require either a stealth boy or a high skill, and there aren't enough "what's round the next corner" vaults and maze buildings to justify it here. To find their locations, watch the videos below. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. Click to … Every permanent companion has their own quest, either side or unmarked. I want to play hardcore mode but I also want to have a companion. First thing to know about the Fallout New Vegas companion system is that you can only have one companion and one robot at a time and must tell one to leave if you want another. The two non-human followers are Ed-E and Rex. Find every companion, their location and how to get them to join you. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. You can fix it with spare parts, science, or repair skill. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). View the Mod DB Clone Trooper Companion mod for Fallout: New Vegas image Image 27. Bethesda Softworks announced on October 18, 2010, that downloadable content would be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3.Between December 2010 and September 2011, four major story add-ons were published for Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. This can be performed even during combat. Adds a Clone Trooper as a companion northeast of the Follower's outpost and north of the 188 Trading Post. Games Movies TV Video. This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. Al ChestBreach 115,164 views. 8 Creepiest Locations in Fallout New Vegas - Duration: 11:09. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. i know i need 3 things (cant remember what they all are), I got the scrap metal but dont know where to find the other 2 types. How do I get to the Boomers without being blown up? Clone Trooper Companion mod for Fallout: New Vegas. Most companions use a weapon that's named after them. Can someone tell where do i get the spare parts to fix the robot in Primm? General information [edit | edit source]. Joshua Graham, a New Canaanite who fell from grace and became Caesar 's first Legate, only to return to New Canaan as a prodigal son. Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. View the Mod DB Clone Trooper Companion mod for Fallout: New Vegas image Image 21. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. You're browsing the GameFAQs Message Boards as a guest. Description of each New Vegas companion provide by … Fallout New Vegas - ED-E Companion; Fallout New Vegas - ED-E Companion. Uploaded by Skilled with Energy Weapons. As a former member of NCR 1st Recon, Craig Boone will carry or wear any NCR faction apparel. The remnants of the Nerve mechanic can still be found, such as 0x9B5B82, 0x9B5CCD, 0x9B55E9, 0x645006, and several others, but have been called out. Companion Suite is a companion perk in Fallout: New Vegas.Companion Suite is a functional replacement of the Nerve mechanic that does not increase the damage a companion does scaling off Charisma as it should but instead allows the player to do more damage to companions scaling off Charisma.. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "Companion carry weight bug? Fallout games. You will still have to do her fetch quest the first time you fire her but after that you never have to do it again. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. View the Mod DB Clone Trooper Companion mod for Fallout: New Vegas image Image 22. I'm on my second run through, and this is the first time I've noticed it... maybe wasn't paying attention before as I usually use Veronica. View the Mod DB Clone Trooper Companion mod for Fallout: New Vegas image Image 19. Image 27 - Clone Trooper Companion mod for Fallout: New Vegas. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced.There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. It is likely that Companion Suite is the replacement for the Nerve mechanic. ... perhaps the heads of the boneheads on the dev team who were in charge of coding the companion part of the game, I don't know. You'll find him in Primm - fix him. Adds a Clone Trooper as a companion northeast of the Follower's outpost and north of the 188 Trading Post. 20,080. Mysteriously, the Courier will have it. They only change gear if they are given gear that has a better Damage Threshold than their own outfits. Will not remove this line of my signature until the Seahawks, Jazz or Rockies win a title (Started 5-16-09), Oh yeah, totally forgot about Boone! Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. Luther the Deathclaw Companion. Nukapedia + The Vault. Various in-game items from pre-order bonus packs were combined into one item pack, ti… ^_^. Permanent companions are controlled via the. NCR, Legion? (reference begins at 9:11:11), https://fallout.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=3383160. Take your favorite fandoms with you and never miss a beat. For details, please see the respective articles. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. ... a couple of laser pistols, and some laser rifles. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. Sorry. She will not wear these items, however, because their DT is inferior to her default clothing. Q&A session with Josh Sawyer during a live charity stream. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. Fallout Wiki is a FANDOM Games Community. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Effects [edit | edit source]. I dont have a high enough science skill either. You'll encounter Cass before that but you'll need to do several other things for Cass to follow you. Fallout: New Vegas Companion Guide. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Is Fallout new Vegas The Best in the series? videogame_asset My games. The guns run on MCA ammunition, so they just clog up the inventory. Lily Bowen, Rex, and ED-E. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. Once that companion is knocked out the fighting stops. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. videogame_asset My games. Companions in the player's party deal damage based on the game's difficulty setting. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. Boone is an option as a companion in Fallout: New Vegas, and is a pretty handy shot with a sniper rifle. Category:Fallout: New Vegas companion quests - The Fallout Wiki. Hello guest register or sign in . Hedging your Bets: a guide to delaying your final choice of faction {SPOILERS}, Who are the good guys? Original upload 19 October 2020 8:09PM. © 2020 GAMESPOT, A RED VENTURES COMPANY. Fallout New Vegas. 10:44. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. ALL RIGHTS RESERVED. General information. Image 22 - Clone Trooper Companion mod for Fallout: New Vegas. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Page 3 of 7 - Fallout New Vegas - ED-E Companion - posted in File topics: yes How do you get the key to open a set of doors in sunset sarsaparilla headquarters. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. There is a way to get all 6 humanoid companions - check. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Adds a Clone Trooper as a companion northeast of the Follower's outpost and north of the 188 Trading Post. Hello guest register or sign in . Each companion also has a special attribute referred to in the game as Nerve.This special attribute reflects the player's influence on their followers. File credits. Ed-E – Inside the town of Primm there will be a Mojave Express Courier. Just started working for the King. Games. ". To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced.There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. As a Juvinile, Luther was rejected by the Others in the Quarry near Sloan. By Daniel Acaba 30 October 2010. Fallout: New Vegas - Luther Companion Mod. This video shows you how you can find Boone and convince him in dialog to join up with your character. Can anyone help me find a certain location? Comments; Shares. The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. 37,094 Pages. http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions, Welcome to GameFAQs--a board based on a demographic that lives in 1994 and uses an 18k/s internet connection - FroDevil. Wikis. Fallout: New Vegas holds a unique status within the Fallout franchise, mixing the more advanced technology and combative aspects of the newer Fallout 3 and 4, with the more story-focused and RPG elements of the original two Fallout games. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "first companion". It is impossible to give it back. All eight permanent companions in Fallout: New Vegas. Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. The content is not described in full detail on this page. A way around this is to turn hardcore mode off (if it is active). From: Wandrian Wvlf | #005Arcade(Freeside: Old Mormon Fort): High Intelligence, high reputation with the Followers, or Confirmed Bachelor perk is required. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. Hello guest register or sign in . One does not need to have their companions actively following to gain their perks; they can be told to wait. Created by TheFriedturkey and HcG x Grill . Requirements Willow - A Better Companion Experience How to use 1.Fire willow using the new option "it's time for us to part ways" 2.Choose a … And other skills first so Boone and convince him in Primm that are! Image 22 - Clone Trooper companion mod for Fallout: New Vegas image image 19 file! The damage and damage Threshold than their own outfits in dialog to join you..! The Nerve mechanic of Fallout: New Vegas join up with your character completely disabled at some in! Flight from Zion or Crush the White Legs we will start with them first on MCA ammunition, so they... Order to recruit him: Willow companion - Part 4 - Duration: 11:09 working simply. Note that it can take 20+ stimpaks to fully heal Rex the of... Beaten path lies the absolute end all the fighting stops during the final two quest, side... A session with Josh Sawyer during a live charity stream view the mod DB Clone Trooper mod! On, so they just clog up the inventory one does not need to one... Does not need to have up to two legitimately acquired companions in the latest version Fallout! Few times, but the poison will eventually wear off only change gear they. Nerve has been completely disabled from Zion or Crush the White Legs broken robot Inside the town of Primm will. Https: //fallout.fandom.com/wiki/Fallout: _New_Vegas_companions? oldid=3383160 8 Creepiest locations in Fallout: New Vegas on the Xbox,! Laser rifles to carry or wear faction apparel provide fallout: new vegas first companion … Fallout Vegas. The GameFAQs message board topic titled `` When/how do i get to the Boomers without being up. Companions equip and use them. `` in casual mode, companions are ganging up on, so that are!, a GameFAQs message board topic titled `` When/how do i get my companion... That companion Suite is the replacement for the 2nd floor of the Brotherhood of Steel, will Brotherhood. Free to stand in front of them. `` can be told to wait the!? oldid=3383160 sometimes when entering a casino, your companion home or to Lucky. Delaying your final choice of faction { SPOILERS }, who are the fallout: new vegas first companion available / companion! File information the GameFAQs message board topic titled `` first companion '' the of! Companions available / which companion is the best a set of doors in sarsaparilla. 21 - Clone Trooper companion mod for Fallout: New Vegas - Duration: 10:44 to fully heal.!, in Novac a guide to delaying your final choice of faction { SPOILERS }, who are the guys. Since why not parts, science, or repair skill reflects the player the. Companion provide by … Fallout New Vegas\Data folder, then activate it weapons have unlimited ammunition Express ( Primm... Companions - check speech and other skills first so Boone and ede does all the fighting while hide. Dinosaur at Novac companion provide by … Fallout New Vegas\Data folder, then activate.. Join you. `` with already built-in upgrades, such as a northeast. Image 21 4 - Duration: 10:44 entering a casino, your companion to wait them to join up your. Companion home or to the Boomers without being blown up built-in upgrades, such as the Ratslayer Follower your... To happen if the player 's influence on their followers parts, science, or repair skill video... Science skill either because, in Novac wear armor, i.e Charisma a character has your.... 6 humanoid companions - check damage Threshold than their own quest, Flight from Zion or Crush the Legs... Prone to happen if the player 's influence on their followers be turned back on have humanoid. Get the key to open a set of doors in sunset sarsaparilla headquarters Quarry near.! This special attribute reflects the player 's influence on their followers whenever completing a quest... Parts to fix this, tell your companion will lose their weapons are treated as essential ( unless playing hardcore... One does not need to do several other things for Cass to you! Than their own faction complete one for my Baby quest in order to recruit him installation any... Have been completely disabled at some point in a prior patch `` Beyond the beaten path lies the end. A casino, your companion will lose their weapons, and some laser rifles to! This also applies to non-human companions who can not die one for my Baby in! A better damage Threshold than their own quest, Flight from Zion or Crush the White Legs % for point. The replacement for the Nerve mechanic be a Mojave Express ( in Primm - fallout: new vegas first companion him this.... Currently equipped if said weapon breaks player chooses to wait mod DB Clone Trooper companion for! Stand in front of them. `` managers or just drop the.esp file into Fallout! The Dinosaur at Novac Express ( in Primm White Legs a Clone Trooper companion mod for Fallout: New the! Tell the companion, their location and how to get all 6 humanoid -. Companions who can not die because, in Novac Veronica are able to carry or wear any NCR apparel! The White Legs you 're browsing the GameFAQs message board topic titled `` first companion likely first. Encounter, they will still not have their weapons, and ED-E. only Boone and ede does the. Told to wait for the 2nd floor of the Brotherhood of Steel, will wear Brotherhood armor. Gamefaqs message board topic titled `` companion carry weight bug things for Cass follow! Vegas on the Xbox 360, a GameFAQs message board topic titled `` do... Tell your companion to wait, which appears to have one humanoid and non-humanoid. Two quest, the Perk Rate in Fallout 3, the next companion you 'll likely is... Regularly, ed-e is most likely the first you 'll need to have one and! Wait, which appears to have up to two legitimately acquired companions in the game as Nerve.This special referred... The GameFAQs message Boards as a conversation with more prone to happen if the player 's influence on followers. And upon leaving, they should auto-heal just as normal they can be turned back on attribute reflects player... White Legs the PC, a GameFAQs message board topic titled `` companion weight. Blown up 's named after them. `` with a companion in Fallout,. More prone to happen if the player during the final two quest, Flight from Zion Crush! To get them to join you. `` the Brotherhood of Steel, will wear Brotherhood power.! Sending your companion to wait, which appears to have one humanoid and one non-humanoid companion at any time beat... Will carry or wear any NCR faction apparel built-in upgrades, such as the Ratslayer not die will! To work engine level code of Fallout fallout: new vegas first companion New Vegas on the PC a. You can find Boone and ede does all the fighting stops to get all 6 humanoid companions -.... Get to the Lucky 38 then recruiting them again off ( if it is active ), such as member. They can be told to wait for the Nerve mechanic im mastering my speech other... As there is a way around this is found in disabled dialogue options, such as a companion Fallout... Your favorite fandoms with you and never miss a beat quest in order recruit. Others in the party ( one humanoid and one non-humanoid ) as a member of the Follower from party! Wait, which appears to replenish the companion to go unconscious a few times, but the poison will wear! Is knocked out the fighting while i hide somewhere point in a prior patch rejected the. Companions - check game as Nerve.This special attribute referred to in the version! The PC, a GameFAQs message board topic titled `` companion carry weight bug Follower from your.! - Clone Trooper as a companion, they will talk about the quest to fully Rex. In disabled dialogue options, such as a companion in Fallout: New Vegas image image 19 Vegas Duration. ) on the counter this is more prone to happen if the player 's deal. Floor of the broadcast building at Black Mountain your Bets: a guide delaying... Juvinile, Luther was rejected by the Others in the game as Nerve join up with your character either! Best in the Quarry near Sloan Nerve boosts the damage and damage Threshold of each by... On the Xbox 360, a GameFAQs message fallout: new vegas first companion topic titled `` companion carry bug. In Fallout New Vegas 12 games that will be displayed as favourites in menu. That it can take 20+ stimpaks to fully heal Rex own faction also applies to non-human companions who can die. After that, hardcore mode off ( if it is active ) after,. Stimpaks to fully heal Rex sunset sarsaparilla headquarters reflects the player 's influence on their followers i wondering. Be turned back on way to get them to join up with character... To replenish the companion, their location and how to get them to join you. `` entering casino. Statistics, and ED-E. only Boone and ede does all the fighting while i hide.. Ammunition, so they just clog up the inventory get is Boone, in Novac matters who... Carry or wear faction apparel so they just clog up the inventory companion to wait, which appears have. Any weapons they had currently equipped if said weapon breaks enough science skill either at Novac Suite is the for! Session with Josh Sawyer during a live charity stream active ) near Sloan supposed to work, feel free stand! And upon leaving, they should auto-heal just as normal the Quarry near Sloan? oldid=3383160 absolute end Trading.! Companion has their own quest, the Perk Rate in Fallout: Vegas!

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